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Wednesday, 27 July 2016

ACT OF AGGRESSION:SYSTEM REQUIREMETS

                   ACT OF AGGRESSION

                                           SYSTEM REQUIREMENTS


MINIMUM REQUIREMENTS:

OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8 
Processor: AMD/INTEL DUAL-CORE 2.5 GHZ 
Memory: 2048 MB RAM 
Graphics: 512 MB 100% DIRECTX 10 COMPATIBLE AMD RADEON HD 4870/NVIDIA GEFORCE 9800 GT OR HIGHER 
Storage: 15 GB available space 
Sound Card: DIRECTX 10 COMPATIBLE 
Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION

RECOMMENDED REQUIREMENTS:

OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8 
Processor: AMD/INTEL QUAD-CORE 3 GHZ 
Memory: 4096 MB RAM 
Graphics: 2 GB 100% DIRECTX 11 COMPATIBLE AMD RADEON HD 7870/NVIDIA GEFORCE 660 OR HIGHER 
Storage: 15 GB available space 
Sound Card: DIRECTX 11 COMPATIBLE 
Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION

ACT OF AGGRESSION:REVIEW

                     ACT OF AGGRESSION 

                                            REVIEW


Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul: new resource system, playable builder units, new base buildings, simplified research system, and many major mechanic improvements for smoother and more dynamic gameplay in skirmish mode against the AI and in your multiplayer battles. Either launch the original game or Reboot Edition as you see fit, and experience the new benchmark of real-time strategy games. 

Gameplay will be familiar to anyone who has played a real-time strategy game before. Players need to harvest resources, build up their base, create an army, and wipe out the opponents' base. There are four resources to keep track of: oil, aluminum, rare earth elements, and electricity. The first three are harvestable from the map using Refineries, but electricity is created by specific buildings. There are other ways to acquire certain resources, like occupying banks or constructing specific buildings.


Another important element involves prisoners of war. After a soldier is defeated in battle, they don't disappear from the map. Instead, they become a unit that has no action other than to move. Players can have the wounded soldiers retreat to base, but if an enemy gets there first, they can capture the POW. From there the enemy can generate resources, and even be traded for different resources. This is something that can really impact the late-game, and can easily separate mediocre and great players.

This might not be the prophet of the next wave of "golden-era" RTS games, but it's a fresh entry to a genre that desperately needs it. It's one of the few games that has truly made me feel like a strategist, and changes the way I approach familiar situations when playing online. For those only interest in single-player, I'd recommend looking elsewhere. If online multiplayer or even AI skirmishes are all you need, Act of Aggression delivers a wonderful product.



                                                                                                                                                                    CLICK HERE TO SEE THE TRAILER

Sunday, 24 July 2016

35MM:REVIEW

                                     35MM REVIEW





Post-apocalyptic story about two travelers who set out on a long journey in the wasteland, left by people after the global epidemic. The disaster destroyed much of the world's population, the infrastructure went wrong and the common life remained only in memories. The times when a human has adapted the environment for himself have end and now, in order to survive, he will have to adapt to changes. You will have to play the character whose path runs through the deserted towns and cities in Russia, fields and forests of a vast country and even a secret underground facility. Who are we, where are we from and where do we go – we will be lucky to know it only at the end'

                                                                                                                                                                   














When you launch the game, all the language will be displayed in Russian which will confuse many, but after guessing a few words, you can easily find the “English” language option in the settings menu. Although, it doesn’t take much finding, I found this to be slightly frustrating, but hopefully the developers will patch this soon. Once you have sorted that out, you will be greeted by the games stunning visuals as you meet your fellow traveller.'

There’s no denying that the developers have done a supremely good job of creating an atmospheric post-apocalyptic world through its stunning visuals and sound design. During my playthrough, I was very impressed with the horrifying sounds of screeching metal and my loud footsteps. The combination of high quality visuals and sound helped create tons of immersion, so much so that it made the hairs on the back of my neck remain stood up for long periods of time. When travelling in the metro, It felt reminiscent of the ‘metro’ game series, with the same level of atmospheric detail.



CLICK HERE TO SEE THE TRAILER





35MM:SYSTEM REQUIREMENTS

                      35MM SYSTEM  

                            REQUIREMENTS

Minimum 35MM System Requirements


Operating System Windows XP / 7
CPU Intel Dual-Core 2.4 GHz
RAM 3 GB RAM
Graphics NVIDIA GeForce GTX 275, GeForce GT 520, GeForce 8800GT
HDD 3 GB available space
DirectX Version 9.0
Recommended 35MM System Requirements

Operating System Windows 7

CPU Quad Core Processor
RAM 4 GB RAM
Graphics NVIDIA GeForce GTX 960, GeForce GTX 560
HDD 3 GB available space
DirectX Version 10

PROJECT CARS SYSTEM:REQUIREMENTS

                                   PROJECT CARS SYSTEM                                                                 REQUIREMENTS


MINIMUM SPEC

CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
MEMORY – 4Gb RAM, 1Gb VRAM

RECOMMENDED SPEC

CPU – 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
MEMORY – 8Gb RAM, 2Gb VRAM

PROJECT CARS:REVIEW

                                        PROJECT CARS 

                                           REVIEW

 Project CARS is a motorsport racing simulator video game developed by Slightly Mad Studios and published by Bandai Namco Games. It was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Project CARS was originally also due for release on the PlayStation 3, Xbox 360, and Wii U but it was later announced that these versions had been cancelled.


 Multiplayer is similarly laissez-faire, with no real progression system to speak of. If all you’re looking for is a chance to hop in against other players, you’ll probably be satisfied, but if you’re like me, you’ll wish there were some sort of skill-based ranking or transparent standings to count on. You’ll also grow to hate the long periods you’ll spend in the lobby waiting for everyone to ready up, as well as the fact that the host can force whatever insane settings he or she wants on everyone else. I once participated in a race where every single car in the game was available, and while it was amusing to see superkarts buzzing around Formula cars and hatchbacks, I wouldn’t exactly call it competitive.
it didn’t help that the AI racers in the Career and Solo modes were so inconsistent. With the default difficulty setting, the other drivers varied between smartly aggressive and totally passive. Why should I spend an hour learning how to master the line at the Sonoma Raceway if I can win by a margin of 12 seconds even when I don’t put in time studying the track? Couple this with a nasty bug that would randomly switch me from first to last place, and the whole experience went from meditative to monotonous. (I hit that bug four times in 15 hours of play, but even that is too many

That’s Project CARS at its best. No experience points. No parts to buy. No cars to add to your collection. The audacious decision to offer everything up front informs the rest of Project CARS’s design, making it distinct (and sometimes frustrating). Other games in the genre work like Skinner boxes, offering rewards according to a special schedule designed to keep you hooked. These games offer the fantasy of plodding, constant accumulation or low-stakes (if high-speed) action. Project CARS offers a different fantasy, one that’s a little less attractive and a bit harder to enjoy: the fantasy of learning how to do something difficult.





















WATCH DOGS:REVIEW

                               WATCH DOGS:REVIEW 

All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what’s happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it’s not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems. 


You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.














In Watch_Dogs, this system is called the Central Operating System (CTOS) – and it controls almost every piece of the city’s technology and holds key information on all of the city’s residents. 

CLICK HERE TO SEE THE TRAILER