Sunday, 24 July 2016

35MM:SYSTEM REQUIREMENTS

                      35MM SYSTEM  

                            REQUIREMENTS

Minimum 35MM System Requirements


Operating System Windows XP / 7
CPU Intel Dual-Core 2.4 GHz
RAM 3 GB RAM
Graphics NVIDIA GeForce GTX 275, GeForce GT 520, GeForce 8800GT
HDD 3 GB available space
DirectX Version 9.0
Recommended 35MM System Requirements

Operating System Windows 7

CPU Quad Core Processor
RAM 4 GB RAM
Graphics NVIDIA GeForce GTX 960, GeForce GTX 560
HDD 3 GB available space
DirectX Version 10

PROJECT CARS SYSTEM:REQUIREMENTS

                                   PROJECT CARS SYSTEM                                                                 REQUIREMENTS


MINIMUM SPEC

CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
MEMORY – 4Gb RAM, 1Gb VRAM

RECOMMENDED SPEC

CPU – 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
MEMORY – 8Gb RAM, 2Gb VRAM

PROJECT CARS:REVIEW

                                        PROJECT CARS 

                                           REVIEW

 Project CARS is a motorsport racing simulator video game developed by Slightly Mad Studios and published by Bandai Namco Games. It was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Project CARS was originally also due for release on the PlayStation 3, Xbox 360, and Wii U but it was later announced that these versions had been cancelled.


 Multiplayer is similarly laissez-faire, with no real progression system to speak of. If all you’re looking for is a chance to hop in against other players, you’ll probably be satisfied, but if you’re like me, you’ll wish there were some sort of skill-based ranking or transparent standings to count on. You’ll also grow to hate the long periods you’ll spend in the lobby waiting for everyone to ready up, as well as the fact that the host can force whatever insane settings he or she wants on everyone else. I once participated in a race where every single car in the game was available, and while it was amusing to see superkarts buzzing around Formula cars and hatchbacks, I wouldn’t exactly call it competitive.
it didn’t help that the AI racers in the Career and Solo modes were so inconsistent. With the default difficulty setting, the other drivers varied between smartly aggressive and totally passive. Why should I spend an hour learning how to master the line at the Sonoma Raceway if I can win by a margin of 12 seconds even when I don’t put in time studying the track? Couple this with a nasty bug that would randomly switch me from first to last place, and the whole experience went from meditative to monotonous. (I hit that bug four times in 15 hours of play, but even that is too many

That’s Project CARS at its best. No experience points. No parts to buy. No cars to add to your collection. The audacious decision to offer everything up front informs the rest of Project CARS’s design, making it distinct (and sometimes frustrating). Other games in the genre work like Skinner boxes, offering rewards according to a special schedule designed to keep you hooked. These games offer the fantasy of plodding, constant accumulation or low-stakes (if high-speed) action. Project CARS offers a different fantasy, one that’s a little less attractive and a bit harder to enjoy: the fantasy of learning how to do something difficult.





















WATCH DOGS:REVIEW

                               WATCH DOGS:REVIEW 

All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what’s happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it’s not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems. 


You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.














In Watch_Dogs, this system is called the Central Operating System (CTOS) – and it controls almost every piece of the city’s technology and holds key information on all of the city’s residents. 

CLICK HERE TO SEE THE TRAILER

WATCH DOGS:SYSTEM REQUIREMENTS

                          WATCH DOGS SYSTEM 

                               REQUIREMENTS:-















Minimum System Requirements

OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (only 64 bit OSs.)
Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
Memory: 6 GB RAM
Graphics: GeForce GTX 460 or better
DirectX: Version 11
Hard Drive: 25 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
 

Recommended System Requirements

Processor: Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
Memory: 8 GB RAM
Graphics: GeForce GTX 560 ti or better
 


Ultra System Requirements

Processor: Intel Core i7-4770K @3.5 GHz
Graphics: GeForce GTX 780 or better
 

Saturday, 23 July 2016

SLEEPING DOGS:SYSTEM REOUIREMENTS

                                 SLEEPING DOGS  

                         SYSTEM REQUIREMENTS

Minimum Requirements

Microsft Windows Vista ® / Windows 7: OS

CPU: 2.4GHz or Intel ® Core2Duo 2.0GHz AthlonX2

more than 2GB: Main Memory

DirectX ® 10/11: graphics board or more ATI Radeon 3870 or AMD ATI card NVIDIA ® GeForce8800GT or NVIDIA ® more than 320MB: graphics memory

10GB: HDD capacity disk drive


Recommended System Requirements

OS: Windows 7 64-bit

Processor: Quad-core Intel or AMD CPU

RAM: 4GB

Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950

Graphics card memory: 1 GB

Sound card: DirectX compatible sound card

Hard drive: 15 GB

click here to see trailer of game


sleeping dogs: review

                           SLEEPING  DOGS           

                         

  Sleeping Dogs is an open world cop drama set in the city of Hong Kong. Taking the role of undercover cop Wei Shen, players must take down one of the world's most lethal criminal organizations from the inside. Featuring imaginative combat systems, Sleeping Dogs empowers enables players to perform an array of martial arts moves, singlehandedly taking on numerous opponents. Players perform visceral kicks and combos, vicious counters and a cinematic set of environmental take downs making use of real-world items from circular saws to phone booths, incinerators to refrigerator doors


      There are shadows of Bruce Lee in Wei's fighting style as he fends off knife attacks in alleys. In gun fights he channels Chow Yun Fat, vaulting over tables and hosing down enemies in slow motion. On rooftops, he trades on Tony Leung's ability to look cool in a suit by putting on shades and standing still in front of sunsets. Sleeping Dogs occasionally delivers these moments with more style than any other member of the Mafia/GTA family, but they're folded into a humourless and predictable tale set in a Hong Kong that often feels like a beautiful backdrop rather than a bustling, interactive city.