Sunday, 7 February 2016

JUST CAUSE 3 REVIEW

                        JUST CAUSE 
                          
                            REVIEW:
                                    
Awesome explosions: Just Cause 3’s got ‘em! The story would have you believe all of this spectacular demolition is about liberating the picturesque island nation of Medici from a mustache-twirling dictator. But considering it doesn’t even care how many civilians you blow up in the process, we all know what it’s really about: ridiculous over-the-top action, physics-based comedy, and impressive destruction in a vast sandbox world. In those areas, Just Cause 3 is at the top of its game.


The map is absolutely huge (reportedly its three islands span 400 square kilometers, but I didn’t have a tape measure on me to confirm), and how you choose to get from its sunny beaches and forests to its snowy peaks is a big part of the joy of it. There’s fast travel if you’re into the whole brevity thing, plus arcadey-feeling cars, planes, boats, and more, but learning to use Rico Rodriguez's unique combination of grappling hook, parachuting, and wingsuit to gracefully zip around is the most challenging and rewarding. There’s a real skill to it, and mastering techniques such as the no-parachute, no-wingsuit Spider-Man-style swinging takes some practice.


I was driven to experiment with those methods because Square Enix’s servers are always tracking just about every move you make, popping up with alerts when you’re climbing the leaderboard in stats like longest freefall or highest parachute climb.It even pops up with a notification when someone beats your score, seeming to ask if you’re going to let that aggression stand.

It’s also routinely hilarious, because all of this acrobatic movement can easily end in Rico performing a face-first slam into the ground or a building or a tree. That always makes me smile through a cringe, anCombat shares in that violent slapstick humor because it gives you so many absurd tools that enable creative destruction. You can, of course, simply shoot guys in run-and-gun fights, but if you put in a little extra effort you can, among many other things, grapple-kick them, string them up to the nearest tall building, tie them together and conk their heads, or tie moving vehicles to the ground to create a spectacular end-over-end flip and crash. Another favorite of mine is running up to an unsuspecting soldier, slapping a sticky explosive charge literally on their face, backing away, and hitting the detonator. It’s doubly hilarious if you’ve unlocked the rocket-booster bombs, because the victim’s last few moments are spent writhing on the ground as the thruster throws them around before it explodes.
Wonky physics goofs like an enemy jeep launching through the air after a minor collision are generally a great time, especially since realism isn’t exactly the goal here so much as having crazy things happen. Rico’s also unbelievably durable to anything other than being inside a vehicle when it explodes, so having a whole building collapse on top of you is funny rather than tragic. It was only when those things didn’t work out in my favor that I was irked, such as when I had a fighter jet air-dropped to my location (you can do that once you’ve unlocked it, because Just Cause 3 is all about instant gratification) only to have it spontaneously explode before I could get in, as though it was damaged during shipping.d especially spectacular ones made me glad I had ShadowPlay running in the background.


Combat shares in that violent slapstick humor because it gives you so many absurd tools that enable creative destruction. You can, of course, simply shoot guys in run-and-gun fights, but if you put in a little extra effort you can, among many other things, grapple-kick them, string them up to the nearest tall building, tie them together and conk their heads, or tie moving vehicles to the ground to create a spectacular end-over-end flip and crash. Another favorite of mine is running up to an unsuspecting soldier, slapping a sticky explosive charge literally on their face, backing away, and hitting the detonator. It’s doubly hilarious if you’ve unlocked the rocket-booster bombs, because the victim’s last few moments are spent writhing on the ground as the thruster throws them around before it explodes.
Wonky physics goofs like an enemy jeep launching through the air after a minor collision are generally a great time, especially since realism isn’t exactly the goal here so much as having crazy things happen. Rico’s also unbelievably durable to anything other than being inside a vehicle when it explodes, so having a whole building collapse on top of you is funny rather than tragic. It was only when those things didn’t work out in my favor that I was irked, such as when I had a fighter jet air-dropped to my location (you can do that once you’ve unlocked it, because Just Cause 3 is all about instant gratification) only to have it spontaneously explode before I could get in, as though it was damaged during shipping.


Blowing things up is what Just Cause 3 does best. Though not everything in this world is destructible (typical buildings are impervious to damage, for example) enough that Just Cause 3 has some of the best and most empowering explosions this side of Red Faction: Guerrilla. Your main targets are exploding stuff like fuel tanks and power generators, which are clearly marked in red and scattered liberally around most towns and military bases, but you can also collapse flimsy-looking structures like guard towers, gas stations, and, even more spectacularly, huge bridges. Combined with a good number of extremely potent weapons, ranging from machine guns and grenade launchers to an airstrike-targeting laser and a shoulder-mounted nuke, you can rain destruction down on everything in your path even while floating on your parachute. And of course, you can hijack virtually any enemy vehicle to obtain infinite ammunition. It’s a recipe for great moments.


Enemies bolster the illusion of being an over-the-top action hero by being as dumb as bags of rocks. They’re slow to react, usually terrible shots, and will often drive their vehicles into each other or over cliffs. That works out, because there are a ton of them and they spawn out of nowhere, so even with Rico’s ridiculous durability and recharging health, you can still get overwhelmed if you don't recognize when it's time to retreat. Also, a shout-out to the one advanced soldier who pulls some action-hero moves of his own, spinning around to dodge you John Woo-style as he fires pistols from both hands.

Just Cause 3’s main problem, which arises from its absolutely massive map, is that liberating the many towns, bases, and outposts across dozens of provinces on Medici’s three large islands becomes repetitive. You blow up everything with red on it, take over the police station, maybe kill a few specific enemies, knock over a statue of the dictator, then raise the Rebel flag, and you’re done. Most liberated villages reveal uninteresting challenges like race courses for cars, boats, and planes, and those in turn unlock some hit-or-miss new abilities for Rico. Then you do it again, and again, and again, sometimes as forced padding between story missions.
Military bases are more fun to take over, since many of them feel more custom-built and unique - they include locations like naval bases, air strips, military depots, army-controlled mines, and sometimes include heavy defenses. Plus, they’ll throw a lot more heavy military hardware at you, which gives you the opportunity to hijack powerful tanks, helicopters, and jets. They’ll also usually unlock more interesting challenges, such as rounding up precious ore stones using an oversized magnet you tow around or driving a car loaded with explosives into a cluster of enemies.



GRAND THEFT AUTO: VICE CITY REVIEW

      GRAND THEFT AUTO : VICE CITY 
                                 REVIEW:
                                           

Discounting Grand Theft Auto 3, there's no other game that offers anything like the experience you'll have with Grand Theft Auto: Vice City. The game of fast cars and ruthless criminals packs more action and excitement into the first few hours than can be found in the entirety of most games. Released almost a full year after the previous version (and right during E3 -- thanks, Rockstar), there are a number of compelling, albeit minor, changes to the model that captivated us so much last year. I played through a lot of the game on the PS2 and have been hard at work this past week playing through it once again on the PC.

For those of you who've already experienced the joys of the previous game on the PC or PS2, let me spell out the major differences and improvements in store for Vice City. The story is much stronger this time around with a fully-fleshed out protagonist. The missions themselves are often longer and sometimes involve more kinds of gameplay than before. Buildings play a bigger role as well as the game permits players not only to enter structures but also buy them, opening up a new range of missions and rewards. Add to that more weapons, vehicles and a host of other surprises and you'll see that Vice City raises the bar for the series. The only downside is that the overall design of the game doesn't have the same impact that the previous game did. Hey, if it ain't broke...

If you've played Vice City on the PS2 there are fewer surprises in store. The two games are wholly identical in terms of content (making things a bit easier on our strategy guide guys). All the missions, bonuses and characters are completely identical to those in the console version. But the PC version benefits from better graphics, a slight tweak in the controls, a custom MP3-driven radio station and a customizable character skin.

If you've never played either game on any system, you're in for a real treat. Vice City tells a much tighter, more personal story that GTA3. While the anonymous nature of the character in the previous game made it a bit easier to loose yourself in the role, the main character in Vice City is tied to the overall narrative much more tightly. The story plays out in a series of cutscenes that set up the action of each individual mission.

The game takes place in the 1980s, before the events in GTA3. You play as Tommy Vercetti, a gangster who's just finished a 15-year stint in prison. Once he's out his bosses send him down to Florida's Vice City as the point man for some new operations. Once there Tommy teams up with a shifty lawyer (think Fredo) and the two begin plans for a big drug score. Once the drugs and the money disappear, Tommy finds himself fighting to discover who's cheated him while fending off the existing criminal elements of Vice City. As you might imagine, this type of scenario does involve a fair bit of violence. What you might not expect is how the game can walk a line between humor and horror while presenting all this material.

Vice City itself is a fully developed island town that lives and breathes like few other game settings before it. Cars drive up and down the streets, boats ply the water ways, news copters zip by overhead and everywhere you turn the citizens of Vice City are going about their business. The crooks, cops and citizens of the city are all capable of a level of dynamic behaviors. But even if you're not shooting at them, they still have agendas. You'll see rival gangs fighting each other in the streets and traffic accidents escalating in to fist fights.

And while you'll spend plenty of time walking amongst these encounters, the real heart of the game is stealing cars and driving from crime to crime. The list of cars available in the game is far too long for us to examine each of them in turn but some general comments should give you a good impression of what to expect. You'll find lots of small sporty cars and lots of large family sedans and wagons with plenty of gradations in between. Large delivery vans, city buses and trucks give you a slower but more damage-resistant ride. It's just what you got in GTA3, there's just more of it this time around.

Although it's not new for the series, I should probably say a few words about the rules of the road at this point. Rockstar's struck a great balance between offering you consequences for your actions and letting you run around without worrying about the real rules of the road. Cops aren't too worried about speeding, running red lights or even causing crashes. This keeps the pace of the game high and also ensures that, when you really do do something to cheese off the cops, it becomes a dynamic part of the game rather than an inconvenience. The pace of the game is also helped in that crashes aren't as catastrophic as they might be in real life; you can take a few hits and keep on going.




GRAND THEFT AUTO: VICE CITY

         GRAND THEFT AUTO: VICE CITY
                   SYSTEM REQUIREMENTS:
                                                    

MINIMUM:

CPU: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
RAM:128 MB of RAM
GPU: 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
DX: DirectX 9.0
OS:Windows 98/98SE/ME/2000 SP3/XP SP1
HDD: 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression)
Sound: Sound Card with DirectX 9.0 compatible drivers
ODD: 8 speed CD / DVD drive

RECOMMENDED:

CPU: Intel Pentium IV or AMD Athlon processor
RAM:256(+) MB of RAM
GPU: 64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)
DX: DirectX 9.0
OS:Windows 98/98SE/ME/2000 SP3/XP SP1
HDD: 1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
Sound: DirectX 9.0 compatible sound card with surround sound
ODD: 16 speed CD / DVD drive

Recommended peripheral:

Gamepad (USB or Joystick Port)
Keyboard & Mouse

JUST CAUSE 3

                      JUST CAUSE 3
                      SYSTEM REQUIREMENTS:
                                                 



Just Cause 3 is a game about blowing stuff up, just 'cause it's there. Get it? It's a play on words! Is the cause just, or is it all just 'cause? It's quite clever, actually, because it so succinctly captures the dichotomy of videogames, in which you, as the savior figure, inflict levels of violence that transcend gratuitous and push into the obscene, all in the ostensible pursuit of a higher, perhaps noble, sometimes beautiful, goal. It's a disconnect between means and end that's so ubiquitous in our genre that some developers choose to not simply overlook it, but embrace it, essentially encouraging players to ignore the studio's envisioned narrative in favor of indulging their worst anti-social tendencies, guilt and consequence-free. 


MINIMUM:

OS: Vista SP2, Win 7 SP1, Win 8.1 (64-bit Operating System Required)
CPU: Intel Core i5-2500K, 3.3 Ghz | AMD Phenom II X6 1075T 3 Ghz
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 670 (2GB) | AMD Radeon HD 7870 (2GB)


RECOMMENDED:

OS: Vista SP2, Win 7 SP1, Win 8.1 (64-bit Operating System Required)
CPU: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB Ram

Graphics: NVIDIA GeForce GTX 780 (3GB) | AMD R9 290 (4GB)

JUST CAUSE 2

                       JUST CAUSE 2
                                   SYSTEM REQUIREMENTS:
                                                   



MINIMUM:

OPERATING SYSTEM:
Microsoft Windows Vista (Windows XP is unsupported)
DIRECTX: 
Microsoft DirectX 10
CPU:
Dual-core CPU with SSE3 (Athlon 64 X2 4200 / Pentium D 3GHz)
RAM:
2GB system Memory 
GRAPHICS:
DX10 compatible graphics card with 256 MB of memory
(Nvidia GeForce 8800 series/ ATI Radeon HD 2600 Pro)
SOUND:
100% DirectX 10 compatible sound card
DVD-ROM:
Quad-speed (4x) DVD-ROM drive 
HARD DRIVE:
10GB of free drive space 
INPUT DEVICES:
Keyboard and Mouse.


RECOMMENDED:

OPERATING SYSTEM:
Microsoft Windows Vista SP1 or Windows 7 
DIRECTX: 
Microsoft DirectX 10.1
CPU:
Intel Core® 2 Duo 2.6 GHz or AMD Phenom X3 2.4GHz or equivalent
RAM:
3GB system Memory
GRAPHICS:
DX10 compatible graphics card with 512 MB of memory
(Nvidia GeForce GTS 250 series/ ATI Radeon HD 5750 series) 
SOUND:
100% DirectX 10 compatible Dolby Digital 5.1 sound card
DVD-ROM:
8 Speed DVD-ROM drive 
HARD DRIVE:
10GB of free drive space 
INPUT DEVICES:
Keyboard and Mouse. (Microsoft Xbox360 controller supported)


CPUs SUPPORTING SSE3:

Athlon 64 Revision E/F/G : 2005-2008 : SSE SSE2 SSE3
Phenom : 2007 – 2008 : SSE SSE2 SSE3 SSE4a (not SSE4. 1/4.2)
Phenom II : 2009 – : SSE SSE2 SSE3 SSE4a (not SSE4. 1/4.2)


GRAPHIC CARDS SUPPORTED:

ATI Radeon HD 2400, 2600, 2900GT
ATI Radeon HD 3450, 3650, 3850, 3870, 3870 X2, 3870 Crossfire
ATI Radeon HD 4800, 4850, 4850 Crossfire, 4870, 4870 X2
Nvidia GeForce 8400 GS, 8500 GT, 8600 GTS, 8800 GT, 8800 GTS, 8800 SLI
Nvidia GeForce 9600 GT, 9800 GT, 9800 GTX

Nvidia Geforce GTX 260, GTX 280, GTX 280 SLI

JUST CAUSE 1

                     JUST CAUSE 1
                SYSTEM REQUIREMENTS:
                                               
                               


MINIMUM:

CPU: Pentium IV 1.4Ghz (or AthlonXP 1700+)
RAM:512 MB RAM
GPU: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with Shader Model 1.1 (GeForce 4ti 4200 / Radeon 9500)
DX: DirectX 9.0c
OS:Microsoft Windows® 2000/XP
HDD: 5.8 GB
Sound: 100% DirectX 9.0c Compatible Sound Card 16-bit and latest drivers
ODD: 4x Dvd-Rom Drive


RECOMMENDED:

CPU: Pentium IV 2.8 Ghz or Athlon 64 or higher
RAM:1 GB RAM
GPU: 100% DirectX 9.0c compatible 256MB 3D Accelerated Card with Shader Model 2.0 (Nvidia GeforceT 7 Series)
DX: DirectX 9.0c
OS:Microsoft Windows® 2000/XP
HDD: 7.4 GB
Sound: Sound Blaster X-Fi series or higher with latest drivers

ODD: 4x Dvd-Rom Drive

THE WITCHER 3: WILD HUNT

           THE WITCHER 3: WILD HUNT
                   SYSTEM REQUIREMENTS:
                                                

MINIMUM:

Intel CPU Core i5-2500K 3.3GHz
AMD CPU Phenom II X4 940
Nvidia GPU GeForce GTX 660
AMD GPU Radeon HD 7870
RAM 6GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11
HDD Space 40 GB


RECOMMENDED:

Intel CPU Core i7 3770 3,4 GHz
AMD CPU AMD FX-8350 4 GHz
Nvidia GPU GeForce GTX 770
AMD GPU Radeon R9 290
RAM 8GB
OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
DirectX 11

HDD Space 40 GB